PanaloKO Hit frequency Explained — How Often a Game Pays Anything

Hit frequency (also called hit rate): How large a fraction of spins end in some win, however small, with no regard to the total paid back over time.

Hit frequency at a glance
FactValue
TermHit frequency
Short foralso called hit rate
Set byChosen by the game's own studio when it builds the paytable and reel maths
Where you meet itFound on studio info panels and spec sheets, a figure published less commonly than RTP
Not the same asAlthough comparison tables sometimes blur the three together into a single 'how good is this game' impression, hit frequency is a separate thing from both RTP and volatility. Any combination is possible, including high hit frequency with low volatility or with high volatility; the three numbers move independently, so a full picture needs all of them.

Almost no casino page explains hit frequency, though nearly every one of them uses the term.

Hit frequency (also called hit rate) — How large a fraction of spins end in some win, however small, with no regard to the total paid back over time.

What Hit frequency actually means

FieldValue
TermHit frequency
Written outalso called hit rate
In one lineHow large a fraction of spins end in some win, however small, with no regard to the total paid back over time.
Fixed byChosen by the game’s own studio when it builds the paytable and reel maths
Where you meet itFound on studio info panels and spec sheets, a figure published less commonly than RTP

What share of spins pay anything at all, even less than the stake, is what hit frequency counts. The paytable and reel maths of the game determine it, together with RTP and volatility, and it speaks to a different question than either. Three separate things: the long-run total returned is RTP, the split of that total between frequent-small and rare-large is volatility, and the sole matter of how often the reels stop on any winning combination at all is hit frequency.

The common misreading

The assumption that a game pays more, or is ‘looser’, often follows from a high hit frequency. It does not follow. Hitting on 15% of spins and returning 97% is possible when the wins pay well, whereas a game hitting on 40% of spins can return just 90% because most of those hits fall below the stake. Nothing ties win frequency to total return size; each is set on its own.

Although comparison tables sometimes blur the three together into a single ‘how good is this game’ impression, hit frequency is a separate thing from both RTP and volatility. Any combination is possible, including high hit frequency with low volatility or with high volatility; the three numbers move independently, so a full picture needs all of them.

Using it in practice

Even if the long-run maths is unremarkable, a game with a low hit frequency makes a session feel different, since its visible dry spells are longer than its RTP alone suggests. Either number alone says less about the actual feel of a session than both together, where a studio publishes hit frequency alongside RTP.

Game pages here use terms like Hit frequency throughout, and if the studio has not published the figure behind one, the page tells you so rather than quoting a number from a comparison site. For this reason you will see empty cells in a number of the spec tables on this site.

A worked example

Across a large sample, on average, a game stating a 25% hit frequency returns something on roughly one spin in four, while the other three return nothing. Across 400 spins, roughly 100 are winners, most probably worth less than the stake when both RTP and volatility of the game are moderate. Only RTP answers whether those 100 wins add up to more or less than was staked, and that figure does not.

Checking Hit frequency at PanaloKO

  1. Open a game at PanaloKO and find its info or help screen.
  2. Find Hit frequency on that page and read it through the definition given above.
  3. Before choosing one to play at PanaloKO, look up the same entry on a different title and set the two side by side.
  4. At PanaloKO, record your stake and stop point on paper before round one.

FAQ

Where do people go wrong on Hit frequency?

The assumption that a game pays more, or is 'looser', often follows from a high hit frequency. It does not follow. Hitting on 15% of spins and returning 97% is possible when the wins pay well, whereas a game hitting on 40% of spins can return just 90% because most of those hits fall below the stake. Nothing ties win frequency to total return size; each is set on its own.

What role should Hit frequency play when you pick a game?

Even if the long-run maths is unremarkable, a game with a low hit frequency makes a session feel different, since its visible dry spells are longer than its RTP alone suggests. Either number alone says less about the actual feel of a session than both together, where a studio publishes hit frequency alongside RTP.

What does Hit frequency mean?

How large a fraction of spins end in some win, however small, with no regard to the total paid back over time.

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